There aren't many notes about Normal because it is the very basics of Diablo II: Resurrected. That means the monsters in this difficulty also start on level one and will progress with you as you work your way through each of the five Acts. This is the standard difficulty in Diablo II: Resurrected and the one all new characters start on. Below, you'll find a quick breakdown of each difficulty and what to expect. Each successive difficulty brings new challenges and greater rewards, which drive you forward if you want to get the best gear in the game. These difficulties are sequential, meaning that you have to first beat Normal difficulty before moving on to Nightmare.
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This guide will cover the different types of Game Difficulties, how to unlock them, and how the game changes in each difficulty.įor more information on Diablo II: Resurrected, click below for other Wowhead Diablo II: Resurrected Guides:ĭiablo II: Resurrected gives players three different difficulty options: Normal, Nightmare, and Hell.
#Start with a hell level character diablo 2 Pc#
Using the 'PlayersX' command (With X being the number of players the game will simulate) on the PC version of Diablo, or playing with others (up to eight players) will further increase monster Levels and EXP gain in all difficulties.Ĭhanging difficulties and the player count will also alter the effectiveness of the best farming spots for each act in Diablo 2: Resurrected.ĭiablo 2: Resurrected is out now for PC, PS4, PS5, Switch, Xbox One, and Xbox Series X|S.Welcome to the Game Difficulty Guide for Diablo II: Resurrected. Some levels have a larger exploration area (including the Monastery Barracks in Diablo 2: Resurrected). Static Field will not lower a monster below 50% of its hit points. Life/Mana Stealing is cut to 2/3 effectiveness, with many Hell monsters, especially Superuniques, having additional penalties to leech.Įffects of using Freezing, Life/Mana Stealing, and Chilling Curses are only 1/4 effective. Mercenaries and Summons do 25% damage to Act Bosses.
Most Superuniques gain a second random modifier to add to their preset properties.Ĭharacter resistances take a 100% penalty. Random Boss monsters gain a third random Monster Modifiers. Monsters that can cast skills gain 7 levels to their magical attacks.įurther increased monster levels and stats (hit points, defense, damage, and more). Unique and Champion Monsters gain a 66% damage bonus. Normal monsters have a 30% chance to drop Exceptional items, and a 20% chance to drop Elite items.īosses and Champion monsters have a 40% chance to drop exceptional items, and a 40% chance to drop Elite items.ĭying takes 10% EXP from the current amount needed to level up (Characters will never drop a Level). Some levels have a larger exploration area. Static Field will not reduce a monster's hit points to less than 33%.
Most Superuniques gain one random modifier to add to their preset properties.Ĭharacters suffer a 40% resistance penalty. Random Boss monsters gain a second random Monster Modifier. Increased monster levels and stats (hit points, defense, damage, and more). Monsters that can cast skills gain 3 levels to their magical attacks. Unique and Champion Monsters gain a 75% damage bonus. Increased chance of finding Exceptional items (10% from regular monsters, 20% from Bosses and Champions).ĭying takes 5% EXP from the current amount needed to level up (Characters will never drop a Level). Here are all the major differences in Nightmare and Hell difficulty in Diablo 2: Nightmare Difficulty Differences in Diablo 2 Completing Normal, Nightmare, and Hell is considered 'beating' Diablo 2, but getting a character to max Level or finding a perfect build (like the amazing Lightning Sorceress build in Diablo 2 Resurrected) are additional challenges players can try.